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New video: Non-linear Narrative, Changing Environments

May 25, 2012
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In the mature and engrossing narrative of The Witcher 2: Assassins of Kings Enhanced Edition, players are faced with sometimes difficult decisions, and just like in real life, these choices have far-reaching consequences that affect the world of protagonist Geralt of Rivia. In this new video, we hear level designer Jonas Mattsson describe how each environment radically changes according to the choices that players make, rendering otherwise peaceful cities into fiery ruins, affecting the characters in the world and determining the conclusion of the game.  The video shows vivid side-by-side comparisons of the same locations affected by the divergent choices made by the player. Click here to watch the video.