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Patch 5.01 out now for the Nintendo Switch 2 version of The Witcher 3: Wild Hunt — Remastered

Patch 5.01 out now for the Nintendo Switch 2 version of The Witcher 3: Wild Hunt — Remastered
19 / Oct / 2026
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Switchers! This one's for you.

Patch 5.01 for The Witcher 3: Wild Hunt — Remastered on Nintendo Switch 2 is currently being rolled out! It will be available for download in the majority of regions today, with the release for the Japanese version of the game set to follow as soon as it passes certification. The update comes with a slew of improvements, both general and platform-specific, addressing issues you've helped us pinpoint.

See the list of changes below for a detailed overview of what's included in Patch 5.01:


Gameplay

  • Fixed an issue where the "Automatically Apply Blade Oils" feature would work only if enabled during the current game session.
  • Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.
  • Improved ladder interaction animations.
  • Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.
  • Fixed an issue where Vesemir would repeat a line if Quen was cast multiple times.
  • Fixed an issue where dodging could have an unintentionally delayed response.
  • Fixed an issue where it was possible to throw a bomb even if the option is disabled.
  • Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.
  • Added damage reflection to the Exploding Shield skill.
  • Fixed an issue where Geralt's Stamina would be fully drained when sprinting and dodging at the same time.


UI

  • Fixed an issue where the "You've gained an ability point!" pop-up could stay stuck on the screen.
  • Fixed an issue where input hints flashed for a brief moment on the meditation screen.
  • Fixed an issue where the Potions tutorial didn't appear after accessing the Consumables tab.
  • Fixed some misaligned progress bars in the UI.


Visuals & Performance

  • Made various visual adjustments, including improvements to Bloom, tone mapping, and character lighting.
  • Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.
  • Made various optimizations to improve performance.
  • Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.


Audio

  • The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.


Nintendo Switch 2-specific

  • Made adjustments to image sharpening and resolution to improve visual clarity and fidelity.
  • Fixed a rare crash that could occur when changing between in-game regions.
  • Optimized cache handling for Cross-Platform Mod Support.
  • Fixed an issue where HD Rumble could only be felt in the left Joy-Con 2 when climbing a ladder.
  • Fixed an issue where map pins could be placed on the black bars surrounding the map.


Other

  • Due to backend issues, the policy consent screen will appear again. You’ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.
  • Fixed an issue where My Rewards and Twitch/Bilibili Drops wouldn't appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!
  • Fixed an issue where foliage did not react to collisions.
  • Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.
  • Ukrainian text localization is now available in all regions.