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Author Topic: Witcher Adventure Editor Contest – stage 4  (Read 4926 times)
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Elder Blood
 
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  on July 21, 2008, 03:11:37 pm
Our contest has reached the crucial stage of creating an adventure, i.e. making a quest and dialogues. You face a difficult task, just as your mod is starting to gel! With this stage completed, the adventure actually should be finished, there will only be one more stage for tests and final cuts. Below, you'll find the precise requirements you will have to meet in the course of quest implementation.

We will grade:

1. Writing the plot out in quest stages (in the form of a document, preferably a graphic one, these can be drawings, graphs, anything that shows logical connections between particular stages of a quest). I suggest beginning the task by creating such a document, this will make quests much easier to implement in D'jinni.

2. Creating the quest structure, i.e. implementation of the quest in D'jinni. This must include:
logical connections between stages,
proper conditions,
attached dialogues,
short and long descriptions of each of the stages,
attached scripts,
OnPhaseFinished actions,
waypoints written in (following a quest on a map),
NPC stage changes,
Spawn set activation and deactivation,
transferring of plot items, awards for a player etc.

3. Dialogues – final dialogues should be written and they ought to include:
plot lines (if necessary),
non-met lines (i.e. first welcoming dialogue which shall be displayed only once),
proper dialogue flags,
gameplay lines (e.g. gift, dice poker), scripts etc.,
each NPC should also have a neutral dialogue which is not a part of the quest,
commoners (i.e. background characters) should have a few one-liners which are drawn out when entering a location or the moment player clicks on them.

4. Scripts and location elements (e.g. triggers) – at this stage, the adventure should be fully scripted:
triggers with scripts should be set-up and positioned,
scripts must be attached to decorations (if they are necessary for the plot), generics (like houses) and the main location,
if you want to equip Geralt with some skills at the beginning, a proper script should be executed upon initializing the module.
at the end of your module (i.e. the moment the adventure is complete), a script should present the player with the main game menu,
ready scripts in quests and dialogues.

5. Journal entries – you also must think about journal entries concerning characters, places etc. (for that, you'll need scripts, entries in the journal.2da array and dialogue files with the contents of those entries).

6. Others – if your adventure requires some other additional elements, they must be created at this stage. We will grade on the basis of your plot and dialogues comparing them to the scenario you described in your original proposal.

Here are some useful links:
 
http://djinni.wikia.com/wiki/Basics_of_scripting - a little about scripting
http://djinni.wikia.com/wiki/Basic_scripts - some scripting tutorials
http://djinni.wikia.com/wiki/Category:Introduction_to_scripting – much more about scripting
http://djinni.wikia.com/wiki/Scripting_Practices - scripting practoces
http://djinni.wikia.com/wiki/Dialogue_Scripts - dialog scripts
http://djinni.wikia.com/wiki/Animations_in_Scripting - how to script animations
http://djinni.wikia.com/wiki/Queue_in_Scripting - queue in scripting
http://djinni.wikia.com/wiki/Activating_a_spawnset - how to activate a spawnset
http://djinni.wikia.com/wiki/Create_quest - how to create a quest, short tutorial
http://djinni.wikia.com/wiki/Category:Quests – everything you need to know about quests
http://djinni.wikia.com/wiki/Category:Conversations – everything about dialogs
http://djinni.wikia.com/wiki/Dialogue_with_Voice_files - how to add voice to your dialogs

Good luck!

New Deadline for this stage is 25th of September.

« Last Edit: September 02, 2008, 10:09:59 am by Eriash » Logged

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Reply #1 on July 21, 2008, 03:16:00 pm
A very demanding task... and four weeks is a tight schedule. But I'm really looking forward to our mod coming to life Smiley Let's get to work, then 

Edit: Oh, an extension Smiley Thanks a lot for the additional two weeks, that will help tremendously.
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Reply #2 on July 21, 2008, 03:55:32 pm
Good luck, everyone! We're looking forward to seeing the submissions.

Now, get to work

~ Roxy
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my avatar was created by SpaceMonkey @KoL

Reply #3 on July 21, 2008, 04:02:48 pm
yes ma!
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check out SpaceMonkey and read the Witcher wiki,  darnit! ET je suis capable de m'exprimer en français pour nos francophones!

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Reply #4 on July 21, 2008, 04:03:31 pm
Looks like you people will be working at the pace of real game devs here Smiley Good luck!
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Reply #5 on July 21, 2008, 06:17:54 pm
It's going to be pretty demanding... and exciting for those who wait to play the mod  Wink
I wish you all great success and outcome  Beer
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Reply #6 on July 21, 2008, 11:49:07 pm
Thanks to CDPR for the two weeks more.
And thanks to GHOST and Petra for their best wishes to us poor modders.
And yes, I'm just feeling like one of the devs at this time with all this work. Maybe I should open my own Game company.  Cheesy Whistle
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Reply #7 on July 21, 2008, 11:55:40 pm
Be sure to hire hard working people like Eriash then Smiley
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Reply #8 on July 22, 2008, 10:29:15 am
Be sure to hire hard working people like Eriash then Smiley

I am available for cloning in case someone asked.
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Paweł Majak,PR & Community Manager

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Reply #9 on July 22, 2008, 11:26:40 am
Thanks to CDPR for the two weeks more.
And thanks to GHOST and Petra for their best wishes to us poor modders.
And yes, I'm just feeling like one of the devs at this time with all this work. Maybe I should open my own Game company.  Cheesy Whistle
I already asked you that in "Klein Mahakam", I think you didn't notice it. You could ask for supporters to form a team in our forum  Wink I think it's easier to discuss certain parts of the adventure to proceed.
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Reply #10 on July 22, 2008, 09:38:13 pm
Thanks to CDPR for the two weeks more.
And thanks to GHOST and Petra for their best wishes to us poor modders.
And yes, I'm just feeling like one of the devs at this time with all this work. Maybe I should open my own Game company.  Cheesy Whistle
I already asked you that in "Klein Mahakam", I think you didn't notice it. You could ask for supporters to form a team in our forum  Wink I think it's easier to discuss certain parts of the adventure to proceed.

I think that's a good suggestion, Raven. You've done an amazing job so far, but it is a lot easier with a team...
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Reply #11 on July 22, 2008, 10:42:51 pm
Yes, I know, I know...
the problem is, the story is changing every day when I see this or that is not working. The only thing that stands as in my first document is the main story.
I am someone, who makes a mod by imagination: I first look at the placeables I can set and the things I can do with the editor and then, then there will be a story for these things flying round my head.
Simon, you know about the hidden cave, I wanted to make, but couldn't script it. So I deleted it. Now I know how to script it and if there is time it will appear once again. Same with the sheeps, that story is totally other now than in my first doc.

But, yes... I have thought about it and I think I will make a Witcher-contract and hang it onto the "Klein Mahakam"-sign. Cheesy
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Reply #12 on July 23, 2008, 01:36:58 am
But, yes... I have thought about it and I think I will make a Witcher-contract and hang it onto the "Klein Mahakam"-sign. Cheesy

Good luck there, Raven. I'd like o help, but alas, I do not even have djinni installed, not mentioning the fact I can't use it.

@topic: Great, more time for the development is always good!
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Reply #13 on July 23, 2008, 08:26:21 am

Good luck there, Raven. I'd like o help, but alas, I do not even have djinni installed, not mentioning the fact I can't use it.


That, my dear, is no excuse. When I was drafted into Medusa, I had no idea how to use this thing either Smiley
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No matter how subtle the wizard, a knife between the shoulderblades will seriously cramp his style.
--Vlad Taltos

Klein Mahakam - die deutsche Hexer-Taverne (auch Menschen willkommen)
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Reply #14 on July 23, 2008, 11:29:42 am
I'll have the game finished by the weekend, or so I hope. I'm looking forward to your mod(s) and wish you the best !!!
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