Just like to add that REDFlame Interactive is working full force on Strands of Destiny. But it's just as important to help the community get full swing into launching their own mods as well. We have been launching advanced tutorials for building your own creations, anywhere from advanced scripting to using the official exporter. Currently, the main tutorial we are in the progress of building is exporting areas and models into Djinni using the official exporter. Once we are complete, anyone with 3DS Max 9 should be able to create new landscapes, as well as characters, weapons, and more.
We are also in the process of building a community content database. This will include many models, scripts, and textures that the community can use as a basis for their own mods. The preliminary database is up on the
Djinni Wikia. It will be heavily expanded as time progresses.
Aside from this, if anyone has any issues with designing a mod, or wishes to learn more about Djinni, we are open to help everyone. We have been going through the Djinni forums as much as possible, and you can email us at
community@witchermod.com if you have a specific question or want someone to take a look at your mod if you're having issues.
I hope to see many more mods in the near future and REDFlame will do what we can to help everyone accomplish that. Let's bring more of The Witcher world to life.