
When The Witcher was announced, the stunning graphics showing off brooding fantasy landscapes were all the more fascinating because CD Projekt was using BioWare's aging Aurora engine (NWN), albeit with a completely rewritten renderer.
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It's amazing how unrecognisable the engine looks in fact, and it warms the gaming cockles to see recycling being used in such an effective way.
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Our priority is to make our main character as close to the books as possible with desciption of his abilities and their development.
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We wanted to merge the game's story with the truly unique world of Sapkowski's novels, so we decided to use a well-known existing hero to start with.
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We try to stay as close as possible to the unique world created by Andrzej Sapkowski in his books. Our goal is not only to copy names, places and personalities, but most of all create the same humorous mood, profound characters’ motives and alluring background.
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"After an unsuccessful movie it’s easy to come to a conclusion that transferring so complex world on TV or computer screens is a very difficult task. That’s why from the beginning professionals and fans of Sapkowski’s books are working on the script."
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"There are plenty of changes, which include modifications in the path-finding system, new day and night nad weather system, introduction of portals and new animated skybox, creating a new dynamic shadows casting method, added support for Lua scripting language and many more."
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"Polish developer CD Projekt has crafted one of those landmark games that moves the goalposts for everybody."
- Gamespot