
Even though it uses Bioware's Aurora engine, which is nearly four years old, the game looks surprisingly good. The Witcher himself is wonderfully animated. In fact, there are over 200 mo-capped animations in the game, and, combined with detailed town and rural landscapes with complete day and night cycles, you have the makings of an atmospheric setting that should help draw players into its world.

CDProjekt held back on nothing and went that extra mile to create what I think will be just an absolutely fantastic game that will go down in history as the one you just have to play to be labeled a true gamer.

They've done extensive motion capture work on the title, and the combat animations are unique, graceful, and very impressive.

Every time we see this game, it gets better. I've seen a lot of it over the past couple years, and I'm practically champing at the bit to finally get my hands on it.

Honestly I didn't care about the Witcher at all before checking it out - this kind of game just rarely appeals to me at all - but after seeing it in action I'll definitely be following it pretty closely ti see how it turns out.

And it looks gorgeous to boot. The Witcher boasts attractive visuals, with a realistic flow of time, impressive weather effects, and all the bells and whistles we expect in the age of Oblivion.

"The Witcher already promises to be an RPG to remember."
page: 12
"The Witcher looks to be a unique action game with an unprecedented number of paths for a game of this type."
page: 12
The last intriguing aspect of the visuals is the use of Criterion's Karma Physics engine. Instead of relying on traditional scripted animations, small objects can be tossed out and about, doors can be destroyed, and monster deaths yield realistic results.
page: 12
Interestingly enough, CDProjekt has got some ambitious goals for their first game, and they, at least right now, seem to be accomplishing most of them; no small feat for any developer, especially a first time developer.
page: 12
"Bloodsoaked and bleak, it looks to be a wake-up call for mainstream RPGs."
- Edge